Board Game Design · Rebrand · Interactive Design · Spring 2023

King of Tokyo
Rebranding & Mechanism

Three reimagined versions of a classic board game — each with its own mechanic, board, figures, cards, and name: Twirl Tornado, The Race of Kings, and Midtown Controller.

3Mechanics
2-4Players
FullRebrand
King of Tokyo original board game components
01 — Concept

One game, three systems

This project began with a close reading of the original King of Tokyo board game — thorough testing and analysis to identify where the experience could be sharpened or reimagined. From there, I developed three distinct mechanisms, each a complete reworking of how the game plays.

For each of the three versions I designed new elements from the ground up — the name, the board, the figures, the cards, the dice iconography, every component. The three rebranded versions are Twirl Tornado, The Race of Kings, and Midtown Controller — three answers to the same design brief, each committed to its own mood and mechanic.


02 — The Three Mechanics

Three redesigns, side by side

Each mechanism keeps the essential tension of the original — stars and hearts, push-your-luck pacing — but builds a completely different board, ruleset, and visual world around it.

Mechanic One

Twirl Tornado

Twirl Tornado mechanic — board with spiral and Tokyo City/Bay

A two-player mechanic. Each player has a ninja character and a board card tracking stars and hearts. First to 30 stars while keeping at least one heart wins.

On their turn, the player spins the wheel. The board has three zones — the outer circle (Tokyo City or Bay) gives one star, the shadow area loses one star, and the twirly spiral at the center costs two stars per round.

The wheel decides everything. Stars, hearts, energy, band-aids, or a fast-track back to Tokyo City. Your goal is to stay in the circle.

Players2
Win condition30 stars, 1+ heart
InputSpin wheel
SignatureSpiral geometry
Twirl Tornado — full component layout with board, wheel, cards, energy cubes
Mechanic Two

The Race of Kings

The Race of Kings mechanic — winding path between Tokyo City and Tokyo Bay

A two-player mechanic where each player drives a car along a winding path, trying to reach both Tokyo City and Tokyo Bay. Stars climb, hearts are defended. First to 30 stars with at least one heart wins.

Turns use two dice — one numbered, one lettered (R, L, S). R = right, L = left, S = stay. Reach Tokyo Bay for +2 stars, -1 heart to your opponent; reach Tokyo City for +5 stars, -3 hearts.

The road has twists: doubles, setbacks, heart bonuses, and a secret fast lane to Tokyo City triggered by rolling (1 + R) in the right square.

Players2
Win condition30 stars, 1+ heart
InputNumber + letter dice
SignatureRacing path board
The Race of Kings — full component layout with board, dice, and player cards
Mechanic Three

Midtown Controller

Midtown Controller mechanic — four-quadrant color-coded board with Tokyo City center

A four-player mechanic. Each player holds a quadrant of a color-coded city — orange, green, blue, pink — with their ninja character, stars, and hearts. First to 20 stars with hearts intact wins.

Turns roll a die for action: 1, 2, or 3 stars, or energy to buy cards. Only one player can hold Tokyo City at a time — claim it for +1 star, but take -1 heart each round you stay.

The twist: a Freeze card lets one player lock another out for a round, turning the late game into negotiation and sabotage.

PlayersUp to 4
Win condition20 stars, 1+ heart
InputAction + freeze dice
SignatureFour-way control
Midtown Controller — full component layout with four colored ninjas, cards, and dice

03 — Project Details

Scope & craft

TypeBoard game rebrand & mechanic redesign
YearSpring 2023
ContextInteractive Design course
SourceKing of Tokyo (original)
MethodTesting, analysis, iteration
MechanicsTwirl Tornado, Race of Kings, Midtown Controller
DeliverablesBoards, figures, cards, dice, branding
RoleGame designer & visual designer

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